![]() ![]() There are a few new commands in the “Select” context menu that allows you to switch the front and back sides, similar to SketchUp’s “Reverse faces” and “Orient faces”. For faces with a non-default material, you can also select it and see the front side highlighted with filled blue dots and the back side highlighted with hollow blue dots. The side is now displayed in VR like it is in SketchUp: the default material is darker on the back side. Support for getting the correct “front” and “back” side of faces in SketchUp.If we don’t need a VR-ready PC, couldn’t we use Macs instead, with the Quest? This is planned, but we still need tweaks to the Ruby logic to support Macs (and we might only support the new SketchUp 2020 on Macs).īesides the Quest, this version of VR Sketch adds a number of features: You can get a small speed-up by going to Settings, Options, and picking “Speed” over “Quality”, at the cost of shadows and reflections.Ī few small things are unsupported on Oculus Quest at the moment: recording videos in VR, choosing a skybox image, or loading custom images as textures. It works very well for small or medium-sized models, though. The Quest also runs out of memory more quickly than a PC, with too many textures or geometry (in some cases making the headset entirely black). ![]() You may hit performance issues more quickly than you would on a VR-ready PC for very large models. Everything should work in exactly the same way as with a HTC Vive, Valve Index, or Oculus Rift. That means you can use a non-VR-ready PC and simply connect an Oculus Quest over wireless to it! The Quest will do all the rendering, while communicating with SketchUp on the PC to get the model to display and to push all editing.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |